2023-02-22 23:03:44 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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2023-03-07 15:28:54 +08:00
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namespace osu.Game.Screens.Play.HUD
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2023-02-22 23:03:44 +08:00
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{
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2023-03-07 15:31:36 +08:00
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/// <summary>
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/// An event trigger which can be used with <see cref="KeyCounter"/> to create visual tracking of button/key presses.
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/// </summary>
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2023-02-22 23:03:44 +08:00
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public abstract partial class InputTrigger : Component
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{
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2023-03-08 04:22:59 +08:00
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/// <summary>
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/// Callback to invoke when the associated input has been activated.
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/// </summary>
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/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
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public delegate void OnActivateCallback(bool forwardPlayback);
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/// <summary>
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/// Callback to invoke when the associated input has been deactivated.
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/// </summary>
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/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
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public delegate void OnDeactivateCallback(bool forwardPlayback);
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public event OnActivateCallback? OnActivate;
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public event OnDeactivateCallback? OnDeactivate;
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2023-02-22 23:03:44 +08:00
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protected InputTrigger(string name)
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{
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Name = name;
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}
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protected void Activate(bool forwardPlayback = true) => OnActivate?.Invoke(forwardPlayback);
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protected void Deactivate(bool forwardPlayback = true) => OnDeactivate?.Invoke(forwardPlayback);
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}
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}
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