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osu-lazer/osu.Game/Models/RealmUser.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Database;
using osu.Game.Users;
using osu.Game.Utils;
using Realms;
namespace osu.Game.Models
{
public class RealmUser : EmbeddedObject, IUser, IEquatable<RealmUser>, IDeepCloneable<RealmUser>
{
public int OnlineID { get; set; } = 1;
public string Username { get; set; } = string.Empty;
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[Ignored]
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public CountryCode CountryCode
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{
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get => Enum.TryParse(CountryString, out CountryCode country) ? country : CountryCode.Unknown;
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set => CountryString = value.ToString();
}
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[MapTo(nameof(CountryCode))]
public string CountryString { get; set; } = default(CountryCode).ToString();
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public bool IsBot => false;
public bool Equals(RealmUser? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return OnlineID == other.OnlineID && Username == other.Username;
}
public RealmUser DeepClone() => (RealmUser)this.Detach().MemberwiseClone();
}
}