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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osuTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Extensions.ObjectExtensions;
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public partial class LegacySwell : Container
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{
private DrawableSwell drawableSwell = null!;
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private Container bodyContainer = null!;
private Sprite warning = null!;
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private Sprite spinnerCircle = null!;
private Sprite shrinkingRing = null!;
private Sprite clearAnimation = null!;
private ISample? clearSample;
private LegacySpriteText remainingHitsCountdown = null!;
private bool samplePlayed;
public LegacySwell()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject, ISkinSource skin, SkinManager skinManager)
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{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
warning = new Sprite
{
Texture = skin.GetTexture("spinner-warning") ?? skinManager.DefaultClassicSkin.GetTexture("spinner-circle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = skin.GetTexture("spinner-warning") != null ? Vector2.One : new Vector2(0.18f),
},
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bodyContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(200f, 100f),
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Alpha = 0,
Children = new Drawable[]
{
spinnerCircle = new Sprite
{
Texture = skin.GetTexture("spinner-circle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.8f),
},
shrinkingRing = new Sprite
{
Texture = skin.GetTexture("spinner-approachcircle") ?? skinManager.DefaultClassicSkin.GetTexture("spinner-approachcircle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = Vector2.One,
},
remainingHitsCountdown = new LegacySpriteText(LegacyFont.Combo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0f, 165f),
Scale = Vector2.One,
},
clearAnimation = new Sprite
{
Texture = skin.GetTexture("spinner-osu"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0f, -165f),
Scale = new Vector2(0.3f),
Alpha = 0,
},
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}
},
}
};
drawableSwell = (DrawableSwell)hitObject;
drawableSwell.UpdateHitProgress += animateSwellProgress;
drawableSwell.ApplyCustomUpdateState += updateStateTransforms;
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clearSample = skin.GetSample(new SampleInfo("spinner-osu"));
}
private void animateSwellProgress(int numHits, int requiredHits)
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{
remainingHitsCountdown.Text = $"{requiredHits - numHits}";
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spinnerCircle.RotateTo(180f * numHits, 1000, Easing.OutQuint);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
if (!(drawableHitObject is DrawableSwell drawableSwell))
return;
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Swell swell = drawableSwell.HitObject;
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using (BeginAbsoluteSequence(swell.StartTime))
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{
if (state == ArmedState.Idle)
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{
remainingHitsCountdown.Text = $"{swell.RequiredHits}";
samplePlayed = false;
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}
const double body_transition_duration = 100;
warning.FadeOut(body_transition_duration);
bodyContainer.FadeIn(body_transition_duration);
shrinkingRing.ResizeTo(0.1f, swell.Duration);
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}
using (BeginAbsoluteSequence(drawableSwell.HitStateUpdateTime))
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{
const double clear_transition_duration = 300;
bodyContainer.FadeOut(clear_transition_duration, Easing.OutQuad);
if (state == ArmedState.Hit)
{
if (!samplePlayed)
{
clearSample?.Play();
samplePlayed = true;
}
clearAnimation
.FadeIn(clear_transition_duration, Easing.InQuad)
.ScaleTo(0.8f, clear_transition_duration, Easing.InQuad)
.Delay(700).FadeOut(200, Easing.OutQuad);
}
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}
}
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protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
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if (drawableSwell.IsNotNull())
{
drawableSwell.UpdateHitProgress -= animateSwellProgress;
drawableSwell.ApplyCustomUpdateState -= updateStateTransforms;
}
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}
}
}