2018-11-19 17:38:06 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2018-11-19 17:59:05 +08:00
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using System;
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2018-11-19 17:38:06 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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2018-11-29 14:14:07 +08:00
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using osuTK;
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2018-11-19 17:38:06 +08:00
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
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{
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2018-11-19 17:59:05 +08:00
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private readonly EditBodyPiece bodyPiece;
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private readonly EditNotePiece headPiece;
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private readonly EditNotePiece tailPiece;
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private PlacementState state;
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public HoldNotePlacementBlueprint()
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: base(new HoldNote())
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
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headPiece = new EditNotePiece { Origin = Anchor.Centre },
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tailPiece = new EditNotePiece { Origin = Anchor.Centre }
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};
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}
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protected override void Update()
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{
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base.Update();
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switch (state)
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{
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case PlacementState.Start:
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2018-11-19 17:59:05 +08:00
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headPiece.Position = tailPiece.Position = SnappedMousePosition;
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headPiece.Width = tailPiece.Width = SnappedWidth;
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break;
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case PlacementState.End:
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tailPiece.Position = new Vector2(headPiece.Position.X, SnappedMousePosition.Y);
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2018-11-19 17:38:06 +08:00
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break;
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}
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var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
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var bottomPosition = new Vector2(headPiece.DrawPosition.X, Math.Max(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
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bodyPiece.Position = topPosition;
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bodyPiece.Width = headPiece.Width;
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bodyPiece.Height = (bottomPosition - topPosition).Y;
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2018-11-19 17:38:06 +08:00
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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Column column;
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if ((column = ColumnAt(e.ScreenSpaceMousePosition)) == null)
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return base.OnMouseDown(e);
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HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
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HitObject.Column = column.Index;
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BeginPlacement();
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state = PlacementState.End;
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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var endTime = TimeAt(e.ScreenSpaceMousePosition);
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if (endTime < HitObject.StartTime)
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{
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var tmp = endTime;
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endTime = HitObject.StartTime;
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HitObject.StartTime = tmp;
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}
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HitObject.Duration = endTime - HitObject.StartTime;
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EndPlacement();
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return true;
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}
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private enum PlacementState
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{
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Start,
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End
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}
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}
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}
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