2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-12-17 13:45:06 +08:00
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2020-02-13 17:48:28 +08:00
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using System;
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2018-12-17 13:45:06 +08:00
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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2020-12-25 12:38:11 +08:00
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namespace osu.Game.Online.Rooms
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{
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public class PlaylistItem : IEquatable<PlaylistItem>
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{
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[JsonProperty("id")]
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public long ID { get; set; }
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[JsonProperty("beatmap_id")]
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public int BeatmapID { get; set; }
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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/// <summary>
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/// Whether this <see cref="PlaylistItem"/> is still a valid selection for the <see cref="Room"/>.
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/// </summary>
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[JsonProperty("expired")]
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public bool Expired { get; set; }
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[JsonIgnore]
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[JsonIgnore]
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[JsonIgnore]
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public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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[JsonIgnore]
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public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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[JsonProperty("beatmap")]
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private APIPlaylistBeatmap apiBeatmap { get; set; }
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private APIMod[] allowedModsBacking;
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[JsonProperty("allowed_mods")]
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private APIMod[] allowedMods
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{
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get => AllowedMods.Select(m => new APIMod(m)).ToArray();
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set => allowedModsBacking = value;
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}
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private APIMod[] requiredModsBacking;
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[JsonProperty("required_mods")]
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private APIMod[] requiredMods
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{
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get => RequiredMods.Select(m => new APIMod(m)).ToArray();
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set => requiredModsBacking = value;
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}
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public PlaylistItem()
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{
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Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineBeatmapID ?? 0);
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Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.ID ?? 0);
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}
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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Beatmap.Value ??= apiBeatmap.ToBeatmap(rulesets);
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Ruleset.Value ??= rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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if (allowedModsBacking != null)
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{
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AllowedMods.Clear();
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AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance)));
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allowedModsBacking = null;
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}
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if (requiredModsBacking != null)
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{
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RequiredMods.Clear();
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RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance)));
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requiredModsBacking = null;
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}
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}
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public bool ShouldSerializeID() => false;
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public bool ShouldSerializeapiBeatmap() => false;
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public bool Equals(PlaylistItem other) => ID == other?.ID && BeatmapID == other.BeatmapID && RulesetID == other.RulesetID;
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}
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}
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