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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using System.Collections.Generic ;
using System.Linq ;
using OpenTK.Input ;
using osu.Framework.Configuration ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Graphics.Transforms ;
using osu.Framework.Input ;
using osu.Framework.MathUtils ;
using osu.Game.Rulesets.Judgements ;
using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Objects.Drawables ;
using osu.Game.Rulesets.Timing ;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public class ScrollingPlayfield < TObject , TJudgement > : Playfield < TObject , TJudgement >
where TObject : HitObject
where TJudgement : Judgement
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500 ;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50 ;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000 ;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50 ;
/// <summary>
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/// The span of time that is visible by the length of the scrolling axes.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
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public readonly BindableDouble VisibleTimeRange = new BindableDouble ( time_span_default )
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{
Default = time_span_default ,
MinValue = time_span_min ,
MaxValue = time_span_max
} ;
/// <summary>
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/// Whether to reverse the scrolling direction is reversed.
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/// </summary>
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public readonly BindableBool Reversed = new BindableBool ( ) ;
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/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// </summary>
internal new readonly ScrollingHitObjectContainer HitObjects ;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield ( Axes scrollingAxes , float? customWidth = null )
: base ( customWidth )
{
base . HitObjects = HitObjects = new ScrollingHitObjectContainer ( scrollingAxes )
{
RelativeSizeAxes = Axes . Both ,
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VisibleTimeRange = VisibleTimeRange ,
Reversed = Reversed
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} ;
}
private List < ScrollingPlayfield < TObject , TJudgement > > nestedPlayfields ;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
/// </summary>
public IEnumerable < ScrollingPlayfield < TObject , TJudgement > > NestedPlayfields = > nestedPlayfields ;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
protected void AddNested ( ScrollingPlayfield < TObject , TJudgement > otherPlayfield )
{
if ( nestedPlayfields = = null )
nestedPlayfields = new List < ScrollingPlayfield < TObject , TJudgement > > ( ) ;
nestedPlayfields . Add ( otherPlayfield ) ;
}
protected override bool OnKeyDown ( InputState state , KeyDownEventArgs args )
{
if ( state . Keyboard . ControlPressed )
{
switch ( args . Key )
{
case Key . Minus :
transformVisibleTimeRangeTo ( VisibleTimeRange + time_span_step , 200 , Easing . OutQuint ) ;
break ;
case Key . Plus :
transformVisibleTimeRangeTo ( VisibleTimeRange - time_span_step , 200 , Easing . OutQuint ) ;
break ;
}
}
return false ;
}
private void transformVisibleTimeRangeTo ( double newTimeRange , double duration = 0 , Easing easing = Easing . None )
{
this . TransformTo ( this . PopulateTransform ( new TransformVisibleTimeRange ( ) , newTimeRange , duration , easing ) ) ;
}
private class TransformVisibleTimeRange : Transform < double , ScrollingPlayfield < TObject , TJudgement > >
{
private double valueAt ( double time )
{
if ( time < StartTime ) return StartValue ;
if ( time > = EndTime ) return EndValue ;
return Interpolation . ValueAt ( time , StartValue , EndValue , StartTime , EndTime , Easing ) ;
}
public override string TargetMember = > "VisibleTimeRange.Value" ;
protected override void Apply ( ScrollingPlayfield < TObject , TJudgement > d , double time ) = > d . VisibleTimeRange . Value = valueAt ( time ) ;
protected override void ReadIntoStartValue ( ScrollingPlayfield < TObject , TJudgement > d ) = > StartValue = d . VisibleTimeRange . Value ;
}
/// <summary>
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
/// </summary>
internal class ScrollingHitObjectContainer : HitObjectContainer < DrawableHitObject < TObject , TJudgement > >
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 } ;
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable < double > VisibleTimeRange
{
get { return visibleTimeRange ; }
set { visibleTimeRange . BindTo ( value ) ; }
}
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private readonly BindableBool reversed = new BindableBool ( ) ;
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public BindableBool Reversed
{
get { return reversed ; }
set { reversed . BindTo ( value ) ; }
}
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protected override Container < DrawableHitObject < TObject , TJudgement > > Content = > content ;
private readonly Container < DrawableHitObject < TObject , TJudgement > > content ;
/// <summary>
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly Queue < DrawableHitObject < TObject , TJudgement > > queuedHitObjects = new Queue < DrawableHitObject < TObject , TJudgement > > ( ) ;
private readonly Axes scrollingAxes ;
/// <summary>
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
public ScrollingHitObjectContainer ( Axes scrollingAxes )
{
this . scrollingAxes = scrollingAxes ;
// The following is never used - it only exists for the purpose of being able to use AddInternal below.
content = new Container < DrawableHitObject < TObject , TJudgement > > ( ) ;
}
/// <summary>
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
/// </summary>
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
public void AddSpeedAdjustment ( SpeedAdjustmentContainer speedAdjustment )
{
speedAdjustment . VisibleTimeRange . BindTo ( VisibleTimeRange ) ;
speedAdjustment . ScrollingAxes = scrollingAxes ;
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speedAdjustment . Reversed = Reversed ;
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AddInternal ( speedAdjustment ) ;
}
/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public override void Add ( DrawableHitObject < TObject , TJudgement > hitObject )
{
if ( ! ( hitObject is IScrollingHitObject ) )
throw new InvalidOperationException ( $"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}." ) ;
queuedHitObjects . Enqueue ( hitObject ) ;
}
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public override bool Remove ( DrawableHitObject < TObject , TJudgement > hitObject )
{
foreach ( var c in InternalChildren . OfType < SpeedAdjustmentContainer > ( ) )
c . Remove ( hitObject ) ;
return true ;
}
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protected override void Update ( )
{
base . Update ( ) ;
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
// An external count is kept because hit objects that can't be added are re-queued
int count = queuedHitObjects . Count ;
while ( count - - > 0 )
{
var hitObject = queuedHitObjects . Dequeue ( ) ;
var target = adjustmentContainerFor ( hitObject ) ;
if ( target = = null )
{
// We can't add this hit object to a speed adjustment container yet, so re-queue it
// for re-processing when the layout next invalidated
queuedHitObjects . Enqueue ( hitObject ) ;
continue ;
}
target . Add ( hitObject ) ;
}
}
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
/// then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor ( DrawableHitObject hitObject ) = > InternalChildren . OfType < SpeedAdjustmentContainer > ( ) . FirstOrDefault ( c = > c . CanContain ( hitObject ) ) ? ? InternalChildren . OfType < SpeedAdjustmentContainer > ( ) . LastOrDefault ( ) ;
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt ( double time ) = > InternalChildren . OfType < SpeedAdjustmentContainer > ( ) . FirstOrDefault ( c = > c . CanContain ( time ) ) ? ? InternalChildren . OfType < SpeedAdjustmentContainer > ( ) . LastOrDefault ( ) ;
}
}
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}