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osu-lazer/osu.Game/Configuration/SessionStatics.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
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namespace osu.Game.Configuration
{
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/// <summary>
/// Stores global per-session statics. These will not be stored after exiting the game.
/// </summary>
public class SessionStatics : InMemoryConfigManager<Static>
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{
protected override void InitialiseDefaults() => ResetValues();
public void ResetValues()
{
ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false));
ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null));
ensureDefault(SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null));
}
private void ensureDefault<T>(Bindable<T> bindable) => bindable.SetDefault();
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}
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public enum Static
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{
LoginOverlayDisplayed,
MutedAudioNotificationShownOnce,
LowBatteryNotificationShownOnce,
/// <summary>
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
/// </summary>
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SeasonalBackgrounds,
/// <summary>
/// The last playback time in milliseconds of a hover sample (from <see cref="HoverSounds"/>).
/// Used to debounce hover sounds game-wide to avoid volume saturation, especially in scrolling views with many UI controls like <see cref="SettingsOverlay"/>.
/// </summary>
LastHoverSoundPlaybackTime
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}
}