2017-03-21 15:40:37 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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2017-03-21 15:33:25 +08:00
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Judgements;
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2017-03-21 15:33:25 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko.UI
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{
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2017-03-21 17:16:14 +08:00
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/// <summary>
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/// Text that is shown as judgement when a hit object is hit or missed.
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/// </summary>
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public class DrawableTaikoJudgement : DrawableJudgement<TaikoJudgement>
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{
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/// <summary>
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/// Creates a new judgement text.
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/// </summary>
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/// <param name="judgement">The judgement to visualise.</param>
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public DrawableTaikoJudgement(TaikoJudgement judgement)
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: base(judgement)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (Judgement.Result)
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{
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case HitResult.Hit:
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2017-03-22 00:42:40 +08:00
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switch (Judgement.TaikoResult)
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{
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case TaikoHitResult.Good:
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Colour = colours.GreenLight;
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break;
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case TaikoHitResult.Great:
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Colour = colours.BlueLight;
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break;
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}
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break;
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}
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}
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protected override void LoadComplete()
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{
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switch (Judgement.Result)
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{
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case HitResult.Hit:
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MoveToY(-100, 500);
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break;
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}
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base.LoadComplete();
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}
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}
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}
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