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osu-lazer/osu.Game/Screens/Menu/ConfirmExitDialog.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Menu
{
public partial class ConfirmExitDialog : PopupDialog
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{
private readonly Action onConfirm;
private readonly Action? onCancel;
/// <summary>
/// Construct a new exit confirmation dialog.
/// </summary>
/// <param name="onConfirm">An action to perform on confirmation.</param>
/// <param name="onCancel">An optional action to perform on cancel.</param>
public ConfirmExitDialog(Action onConfirm, Action? onCancel = null)
{
this.onConfirm = onConfirm;
this.onCancel = onCancel;
}
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
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{
HeaderText = "Are you sure you want to exit osu!?";
Icon = FontAwesome.Solid.ExclamationTriangle;
if (notifications.HasOngoingOperations)
{
string text = "There are currently some background operations which will be aborted if you continue:\n\n";
var ongoingOperations = notifications.OngoingOperations.ToArray();
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foreach (var n in ongoingOperations.Take(10))
text += $"{n.Text} ({n.Progress:0%})\n";
if (ongoingOperations.Length > 10)
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text += $"\nand {ongoingOperations.Length - 10} other operation(s).\n";
text += "\nLast chance to turn back";
BodyText = text;
Buttons = new PopupDialogButton[]
{
new PopupDialogDangerousButton
{
Text = @"Let me out!",
Action = onConfirm
},
new PopupDialogCancelButton
{
Text = CommonStrings.Back,
Action = onCancel
},
};
}
else
{
BodyText = "Last chance to turn back";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Let me out!",
Action = onConfirm
},
new PopupDialogCancelButton
{
Text = @"Just a little more...",
Action = onCancel
},
};
}
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}
}
}