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osu-lazer/osu.Game/Rulesets/Edit/SnapResult.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.UI;
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using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// The result of a position/time snapping process.
/// </summary>
public class SnapResult
{
/// <summary>
/// The screen space position, potentially altered for snapping.
/// </summary>
public Vector2 ScreenSpacePosition;
/// <summary>
/// The resultant time for snapping, if a value could be attained.
/// </summary>
public double? Time;
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public readonly Playfield Playfield;
public SnapResult(Vector2 screenSpacePosition, double? time, Playfield playfield = null)
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{
ScreenSpacePosition = screenSpacePosition;
Time = time;
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Playfield = playfield;
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}
}
}