1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 15:45:09 +08:00
osu-lazer/osu.Game.Tests/Visual/Online/TestSceneLeaderboardScopeSelector.cs

37 lines
1.2 KiB
C#
Raw Normal View History

2019-08-07 13:33:55 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
2019-08-07 13:33:55 +08:00
using osu.Game.Overlays.BeatmapSet;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Screens.Select.Leaderboards;
2020-02-05 05:39:51 +08:00
using osu.Framework.Allocation;
using osu.Game.Overlays;
2019-08-07 13:33:55 +08:00
namespace osu.Game.Tests.Visual.Online
{
2022-11-24 13:32:20 +08:00
public partial class TestSceneLeaderboardScopeSelector : OsuTestScene
2019-08-07 13:33:55 +08:00
{
2020-02-05 05:39:51 +08:00
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
2019-08-07 13:33:55 +08:00
public TestSceneLeaderboardScopeSelector()
{
Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>();
2019-08-07 13:49:04 +08:00
Add(new LeaderboardScopeSelector
2019-08-07 13:33:55 +08:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = scope }
});
AddStep(@"Select global", () => scope.Value = BeatmapLeaderboardScope.Global);
AddStep(@"Select country", () => scope.Value = BeatmapLeaderboardScope.Country);
AddStep(@"Select friend", () => scope.Value = BeatmapLeaderboardScope.Friend);
}
}
}