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osu-lazer/osu.Game/Database/RealmContextFactory.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
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using osu.Game.Input.Bindings;
using Realms;
namespace osu.Game.Database
{
public class RealmContextFactory : Component, IRealmFactory
{
private readonly Storage storage;
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private const string database_name = @"client";
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private const int schema_version = 6;
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/// <summary>
/// Lock object which is held for the duration of a write operation (via <see cref="GetForWrite"/>).
/// </summary>
private readonly object writeLock = new object();
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections.
/// </summary>
private readonly SemaphoreSlim blockingLock = new SemaphoreSlim(1);
private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Realm", "Get (Read)");
private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Realm", "Get (Write)");
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
private static readonly GlobalStatistic<int> pending_writes = GlobalStatistics.Get<int>("Realm", "Pending writes");
private static readonly GlobalStatistic<int> active_usages = GlobalStatistics.Get<int>("Realm", "Active usages");
private readonly object updateContextLock = new object();
private Realm context;
public Realm Context
{
get
{
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException($"Use {nameof(GetForRead)} or {nameof(GetForWrite)} when performing realm operations from a non-update thread");
lock (updateContextLock)
{
if (context == null)
{
context = createContext();
Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
}
// creating a context will ensure our schema is up-to-date and migrated.
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return context;
}
}
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}
public RealmContextFactory(Storage storage)
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{
this.storage = storage;
}
public RealmUsage GetForRead()
{
reads.Value++;
return new RealmUsage(createContext());
}
public RealmWriteUsage GetForWrite()
{
writes.Value++;
pending_writes.Value++;
Monitor.Enter(writeLock);
return new RealmWriteUsage(createContext(), writeComplete);
}
/// <summary>
/// Flush any active contexts and block any further writes.
/// </summary>
/// <remarks>
/// This should be used in places we need to ensure no ongoing reads/writes are occurring with realm.
/// ie. to move the realm backing file to a new location.
/// </remarks>
/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
public IDisposable BlockAllOperations()
{
if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
blockingLock.Wait();
flushContexts();
return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
static void endBlockingSection(RealmContextFactory factory)
{
factory.blockingLock.Release();
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
}
}
protected override void Update()
{
base.Update();
lock (updateContextLock)
{
if (context?.Refresh() == true)
refreshes.Value++;
}
}
private Realm createContext()
{
try
{
if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
blockingLock.Wait();
contexts_created.Value++;
return Realm.GetInstance(new RealmConfiguration(storage.GetFullPath($"{database_name}.realm", true))
{
SchemaVersion = schema_version,
MigrationCallback = onMigration,
});
}
finally
{
blockingLock.Release();
}
}
private void writeComplete()
{
Monitor.Exit(writeLock);
pending_writes.Value--;
}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
{
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switch (lastSchemaVersion)
{
case 5:
// let's keep things simple. changing the type of the primary key is a bit involved.
migration.NewRealm.RemoveAll<RealmKeyBinding>();
break;
}
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}
private void flushContexts()
{
Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
Debug.Assert(blockingLock.CurrentCount == 0);
Realm previousContext;
lock (updateContextLock)
{
previousContext = context;
context = null;
}
// wait for all threaded usages to finish
while (active_usages.Value > 0)
Thread.Sleep(50);
previousContext?.Dispose();
Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
}
protected override void Dispose(bool isDisposing)
{
if (!IsDisposed)
{
// intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
BlockAllOperations();
blockingLock?.Dispose();
}
base.Dispose(isDisposing);
}
/// <summary>
/// A usage of realm from an arbitrary thread.
/// </summary>
public class RealmUsage : IDisposable
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{
public readonly Realm Realm;
internal RealmUsage(Realm context)
{
active_usages.Value++;
Realm = context;
}
/// <summary>
/// Disposes this instance, calling the initially captured action.
/// </summary>
public virtual void Dispose()
{
Realm?.Dispose();
active_usages.Value--;
}
}
/// <summary>
/// A transaction used for making changes to realm data.
/// </summary>
public class RealmWriteUsage : RealmUsage
{
private readonly Action onWriteComplete;
private readonly Transaction transaction;
internal RealmWriteUsage(Realm context, Action onWriteComplete)
: base(context)
{
this.onWriteComplete = onWriteComplete;
transaction = Realm.BeginWrite();
}
/// <summary>
/// Commit all changes made in this transaction.
/// </summary>
public void Commit() => transaction.Commit();
/// <summary>
/// Revert all changes made in this transaction.
/// </summary>
public void Rollback() => transaction.Rollback();
/// <summary>
/// Disposes this instance, calling the initially captured action.
/// </summary>
public override void Dispose()
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{
// rollback if not explicitly committed.
transaction?.Dispose();
base.Dispose();
onWriteComplete();
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}
}
}
}