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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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{
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/// <summary>
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/// Encodes a list of <see cref="MonoStreak"/>s.
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/// <see cref="MonoStreak"/>s with the same <see cref="MonoStreak.RunLength"/> are grouped together.
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/// </summary>
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public class AlternatingMonoPattern
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{
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/// <summary>
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/// <see cref="MonoStreak"/>s that are grouped together within this <see cref="AlternatingMonoPattern"/>.
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/// </summary>
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public readonly List<MonoStreak> MonoStreaks = new List<MonoStreak>();
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/// <summary>
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/// The parent <see cref="RepeatingHitPatterns"/> that contains this <see cref="AlternatingMonoPattern"/>
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/// </summary>
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public RepeatingHitPatterns? Parent;
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/// <summary>
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/// Index of this <see cref="AlternatingMonoPattern"/> within it's parent <see cref="RepeatingHitPatterns"/>
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/// </summary>
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public int Index;
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/// <summary>
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/// Determine if this <see cref="AlternatingMonoPattern"/> is a repetition of another <see cref="AlternatingMonoPattern"/>. This
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/// is a strict comparison and is true if and only if the colour sequence is exactly the same.
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/// </summary>
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public bool IsRepetitionOf(AlternatingMonoPattern other)
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{
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return HasIdenticalMonoLength(other) &&
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other.MonoStreaks.Count == MonoStreaks.Count &&
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other.MonoStreaks[0].HitType == MonoStreaks[0].HitType;
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}
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/// <summary>
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/// Determine if this <see cref="AlternatingMonoPattern"/> has the same mono length of another <see cref="AlternatingMonoPattern"/>.
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/// </summary>
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public bool HasIdenticalMonoLength(AlternatingMonoPattern other)
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{
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return other.MonoStreaks[0].RunLength == MonoStreaks[0].RunLength;
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}
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}
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}
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