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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/ColourEncoding.cs

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using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
/// <summary>
/// Encodes a list of <see cref="MonoEncoding"/>s.
/// <see cref="MonoEncoding"/>s with the same <see cref="MonoEncoding.RunLength"/> are grouped together.
/// </summary>
public class ColourEncoding
{
/// <summary>
/// <see cref="MonoEncoding"/>s that are grouped together within this <see cref="ColourEncoding"/>.
/// </summary>
public List<MonoEncoding> Payload { get; private set; } = new List<MonoEncoding>();
/// <summary>
/// Determine if this <see cref="ColourEncoding"/> is a repetition of another <see cref="ColourEncoding"/>. This
/// is a strict comparison and is true if and only if the colour sequence is exactly the same.
/// This does not require the <see cref="ColourEncoding"/>s to have the same amount of <see cref="MonoEncoding"/>s.
/// </summary>
public bool isRepetitionOf(ColourEncoding other)
{
return hasIdenticalMonoLength(other) &&
other.Payload.Count == Payload.Count &&
(other.Payload[0].EncodedData[0].BaseObject as Hit)?.Type ==
(Payload[0].EncodedData[0].BaseObject as Hit)?.Type;
}
/// <summary>
/// Determine if this <see cref="ColourEncoding"/> has the same mono length of another <see cref="ColourEncoding"/>.
/// </summary>
public bool hasIdenticalMonoLength(ColourEncoding other)
{
return other.Payload[0].RunLength == Payload[0].RunLength;
}
}
}