1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 07:52:54 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/ApproachCircle.cs

51 lines
1.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
2019-07-24 18:32:24 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ApproachCircle : Container
{
public override bool RemoveWhenNotAlive => false;
2018-04-13 17:19:50 +08:00
public ApproachCircle()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
2019-07-24 18:32:24 +08:00
Child = new SkinnableApproachCircle();
}
private class SkinnableApproachCircle : SkinnableSprite
{
public SkinnableApproachCircle()
: base("Gameplay/osu/approachcircle")
2019-07-24 18:32:24 +08:00
{
}
protected override Drawable CreateDefault(ISkinComponent component)
2019-07-24 18:32:24 +08:00
{
var drawable = base.CreateDefault(component);
2019-07-24 18:32:24 +08:00
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
2018-04-13 17:19:50 +08:00
}
}
}