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202 lines
6.6 KiB
C#
202 lines
6.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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{
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public class TestSceneDrumRollJudgements : JudgementTest
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{
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[Test]
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public void TestHitAllDrumRoll()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1001),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2001),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000
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}));
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AssertJudgementCount(3);
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AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
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AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitSomeDrumRoll()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2001),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000
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}));
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AssertJudgementCount(3);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
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AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitNoneDrumRoll()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000
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}));
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AssertJudgementCount(3);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
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AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitAllStrongDrumRollWithOneKey()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1001),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2001),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000,
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IsStrong = true
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}));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
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AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
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AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
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AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitSomeStrongDrumRollWithOneKey()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2001),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000,
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IsStrong = true
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}));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
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AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
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AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
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AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitAllStrongDrumRollWithBothKeys()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
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new TaikoReplayFrame(1001),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
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new TaikoReplayFrame(2001),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000,
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IsStrong = true
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}));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
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AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
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AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
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AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitSomeStrongDrumRollWithBothKeys()
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{
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const double hit_time = 1000;
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
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new TaikoReplayFrame(2001),
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}, CreateBeatmap(new DrumRoll
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{
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StartTime = hit_time,
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Duration = 1000,
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IsStrong = true
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}));
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AssertJudgementCount(6);
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AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
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AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
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AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
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AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
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AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
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AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
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}
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}
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}
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