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osu-lazer/osu.Game/Graphics/UserInterface/HoverClickSounds.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover and click sounds to a drawable.
/// Does not draw anything.
/// </summary>
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public class HoverClickSounds : HoverSounds
{
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private Sample sampleClick;
private readonly MouseButton[] buttons;
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/// <summary>
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/// a container which plays sounds on hover and click for any specified <see cref="MouseButton"/>s.
/// </summary>
/// <param name="sampleSet">Set of click samples to play.</param>
/// <param name="buttons">
/// Array of button codes which should trigger the click sound.
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/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be played on left click.
/// </param>
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Default, MouseButton[] buttons = null)
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: base(sampleSet)
{
this.buttons = buttons ?? new[] { MouseButton.Left };
}
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protected override bool OnClick(ClickEvent e)
{
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if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition))
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{
sampleClick.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
sampleClick.Play();
}
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return base.OnClick(e);
}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
{
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sampleClick = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select")
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
}
}
}