2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2019-09-01 02:16:16 +08:00
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using System;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Input.Events;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover and click sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverClickSounds : HoverSounds
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{
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private SampleChannel sampleClick;
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private readonly MouseButton[] buttons;
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/// <summary>
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/// Creates an instance that adds sounds on hover and on click for any of the buttons specified.
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/// </summary>
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/// <param name="sampleSet">Set of click samples to play.</param>
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/// <param name="buttons">
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/// Array of button codes which should trigger the click sound.
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/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be added on left click.
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/// </param>
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal, MouseButton[] buttons = null)
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: base(sampleSet)
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{
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this.buttons = buttons ?? new[] { MouseButton.Left };
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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var index = Array.IndexOf(buttons, e.Button);
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bool shouldPlayEffect = index > -1 && index < buttons.Length;
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// examine the button pressed first for short-circuiting
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// in most usages it is more likely that another button was pressed than that the cursor left the drawable bounds
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if (shouldPlayEffect && Contains(e.ScreenSpaceMousePosition))
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sampleClick?.Play();
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return base.OnMouseUp(e);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Samples.Get($@"UI/generic-select{SampleSet.GetDescription()}");
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}
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}
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}
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