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osu-lazer/osu.Game/Graphics/UserInterface/HoverClickSounds.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
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using osu.Framework.Input.Events;
using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover and click sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverClickSounds : HoverSounds
{
private SampleChannel sampleClick;
private readonly MouseButton[] buttons;
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/// <summary>
/// Creates an instance that adds sounds on hover and on click for any of the buttons specified.
/// </summary>
/// <param name="sampleSet">Set of click samples to play.</param>
/// <param name="buttons">
/// Array of button codes which should trigger the click sound.
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/// If this optional parameter is omitted or set to <code>null</code>, the click sound will only be added on left click.
/// </param>
public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal, MouseButton[] buttons = null)
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: base(sampleSet)
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{
this.buttons = buttons ?? new[] { MouseButton.Left };
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}
protected override bool OnMouseUp(MouseUpEvent e)
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{
var index = Array.IndexOf(buttons, e.Button);
bool shouldPlayEffect = index > -1 && index < buttons.Length;
// examine the button pressed first for short-circuiting
// in most usages it is more likely that another button was pressed than that the cursor left the drawable bounds
if (shouldPlayEffect && Contains(e.ScreenSpaceMousePosition))
sampleClick?.Play();
return base.OnMouseUp(e);
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}
[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
sampleClick = audio.Samples.Get($@"UI/generic-select{SampleSet.GetDescription()}");
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}
}
}