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osu-lazer/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs

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2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// A hit object only used for conversion, not actual gameplay.
/// </summary>
internal abstract class ConvertHitObject : HitObject, IHasCombo
{
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}