1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 07:27:51 +08:00
osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs

89 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-02-07 12:52:19 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Modes;
using OpenTK;
using OpenTK.Graphics;
2016-11-23 10:59:50 +08:00
namespace osu.Game.Beatmaps.Drawables
2016-10-27 10:55:55 +08:00
{
2017-02-07 12:52:19 +08:00
class DifficultyIcon : Container
{
private readonly BeatmapInfo beatmap;
private OsuColour palette;
public DifficultyIcon(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
const float size = 20;
Size = new Vector2(size);
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
this.palette = palette;
Children = new[]
2017-02-07 12:52:19 +08:00
{
new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = Size.X,
Colour = getColour(beatmap),
Icon = FontAwesome.fa_circle
},
new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = Size.X,
Colour = Color4.White,
Icon = Ruleset.GetRuleset(beatmap.Mode).Icon
}
};
2017-02-07 12:52:19 +08:00
}
enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert
2017-02-07 12:52:19 +08:00
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
var rating = beatmap.StarDifficulty;
2017-02-07 12:52:19 +08:00
if (rating < 1.5) return DifficultyRating.Easy;
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
return DifficultyRating.Expert;
}
private Color4 getColour(BeatmapInfo beatmap)
{
2017-02-07 12:52:19 +08:00
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
2017-02-07 12:52:19 +08:00
default:
case DifficultyRating.Normal:
return palette.Yellow;
case DifficultyRating.Hard:
return palette.Pink;
case DifficultyRating.Insane:
return palette.Purple;
case DifficultyRating.Expert:
return palette.Gray0;
}
2017-02-07 12:52:19 +08:00
}
2016-10-27 10:55:55 +08:00
}
}