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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHardRock : ModHardRock, IApplicableToHitObject
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{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
public void ApplyToHitObject(HitObject hitObject)
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{
var osuObject = (OsuHitObject)hitObject;
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
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if (!(hitObject is Slider slider))
return;
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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foreach (var point in slider.Path.ControlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
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}
}
}