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osu-lazer/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Audio;
namespace osu.Game.Beatmaps.ControlPoints
{
public class SampleControlPoint : ControlPoint
{
public const string DEFAULT_BANK = "normal";
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public string SampleBank = DEFAULT_BANK;
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume = 100;
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>
/// <param name="sampleName">The name of the same.</param>
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
{
Bank = SampleBank,
Name = sampleName,
Volume = SampleVolume,
};
/// <summary>
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo) => new SampleInfo
{
Bank = sampleInfo.Bank ?? SampleBank,
Name = sampleInfo.Name,
Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume
};
public override bool Equals(ControlPoint other)
=> base.Equals(other)
&& other is SampleControlPoint sample
&& SampleBank == sample.SampleBank
&& SampleVolume == sample.SampleVolume;
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}
}