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osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs

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2017-09-08 05:55:05 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
using osu.Game.IO;
namespace osu.Game.Storyboards.Drawables
{
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public class DrawableStoryboard : Container<DrawableStoryboardLayer>
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{
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public Storyboard Storyboard { get; private set; }
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private readonly Background background;
public Texture BackgroundTexture
{
get { return background.Texture; }
set { background.Texture = value; }
}
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private readonly Container<DrawableStoryboardLayer> content;
protected override Container<DrawableStoryboardLayer> Content => content;
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protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleInput => false;
private bool passing = true;
public bool Passing
{
get { return passing; }
set
{
if (passing == value) return;
passing = value;
updateLayerVisibility();
}
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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public DrawableStoryboard(Storyboard storyboard)
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{
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Storyboard = storyboard;
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Size = new Vector2(640, 480);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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AddInternal(background = new Background
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
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AddInternal(content = new Container<DrawableStoryboardLayer>
{
Size = new Vector2(640, 480),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
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}
[BackgroundDependencyLoader]
private void load(FileStore fileStore)
{
dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false) { ScaleAdjust = 1, });
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foreach (var layer in Storyboard.Layers)
Add(layer.CreateDrawable());
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}
private void updateLayerVisibility()
{
foreach (var layer in Children)
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layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing;
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}
private class Background : Sprite
{
protected override Vector2 DrawScale => Texture != null ? new Vector2(Parent.DrawHeight / Texture.DisplayHeight) : base.DrawScale;
}
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}
}