1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 04:27:52 +08:00
osu-lazer/osu.Game/Skinning/GameplaySkinComponentLookup.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

36 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
/// <summary>
/// A lookup type intended for use for skinnable gameplay components (not HUD level components).
/// </summary>
/// <remarks>
/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly
/// (see <see cref="DrawableJudgement"/>'s usage for <see cref="HitResult"/>) where ruleset-agnostic elements are required.
/// </remarks>
/// <typeparam name="T">An enum lookup type.</typeparam>
public class GameplaySkinComponentLookup<T> : ISkinComponentLookup
where T : Enum
{
public readonly T Component;
public GameplaySkinComponentLookup(T component)
{
2019-08-30 14:29:44 +08:00
Component = component;
}
protected virtual string RulesetPrefix => string.Empty;
protected virtual string ComponentName => Component.ToString();
public string LookupName =>
2020-10-16 17:52:29 +08:00
string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
}
}