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osu-lazer/osu.Game/Screens/Menu/HoldToExitGameOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
public partial class HoldToExitGameOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
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protected override bool AllowMultipleFires => true;
public void Abort() => AbortConfirm();
public HoldToExitGameOverlay()
: base(0.7f)
{
}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
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if (e.Action == GlobalAction.Back)
{
BeginConfirm();
return true;
}
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return false;
}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
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if (e.Action == GlobalAction.Back)
{
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if (!Fired)
AbortConfirm();
}
}
}
}