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osu-lazer/osu.Game/Online/Spectator/ISpectatorServer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Spectator
{
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/// <summary>
/// An interface defining the spectator server instance.
/// </summary>
public interface ISpectatorServer
{
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/// <summary>
/// Signal the start of a new play session.
/// </summary>
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/// <param name="scoreToken">The score submission token.</param>
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/// <param name="state">The state of gameplay.</param>
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Task BeginPlaySession(long? scoreToken, SpectatorState state);
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/// <summary>
/// Send a bundle of frame data for the current play session.
/// </summary>
/// <param name="data">The frame data.</param>
Task SendFrameData(FrameDataBundle data);
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/// <summary>
/// Signal the end of a play session.
/// </summary>
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/// <param name="state">The state of gameplay.</param>
Task EndPlaySession(SpectatorState state);
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/// <summary>
/// Request spectating data for the specified user. May be called on multiple users and offline users.
/// For offline users, a subscription will be created and data will begin streaming on next play.
/// </summary>
/// <param name="userId">The user to subscribe to.</param>
Task StartWatchingUser(int userId);
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/// <summary>
/// Stop requesting spectating data for the specified user. Unsubscribes from receiving further data.
/// </summary>
/// <param name="userId">The user to unsubscribe from.</param>
Task EndWatchingUser(int userId);
}
}