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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic ;
using System.Linq ;
using System.Threading ;
using System.Threading.Tasks ;
using NUnit.Framework ;
using osu.Framework.Allocation ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Testing ;
using osu.Framework.Timing ;
using osu.Framework.Utils ;
using osu.Game.Database ;
using osu.Game.Online ;
using osu.Game.Online.Spectator ;
using osu.Game.Replays.Legacy ;
using osu.Game.Rulesets.Osu.Scoring ;
using osu.Game.Scoring ;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate ;
using osu.Game.Screens.Play.HUD ;
using osu.Game.Users ;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient ( ) ;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache ( ) ;
protected override Container < Drawable > Content = > content ;
private readonly Container content ;
private readonly Dictionary < int , ManualClock > clocks = new Dictionary < int , ManualClock >
{
{ 55 , new ManualClock ( ) } ,
{ 56 , new ManualClock ( ) }
} ;
public TestSceneMultiplayerSpectatorLeaderboard ( )
{
base . Content . AddRange ( new Drawable [ ]
{
streamingClient ,
lookupCache ,
content = new Container { RelativeSizeAxes = Axes . Both }
} ) ;
}
[SetUpSteps]
public new void SetUpSteps ( )
{
MultiplayerSpectatorLeaderboard leaderboard = null ;
AddStep ( "reset" , ( ) = >
{
Clear ( ) ;
foreach ( var ( userId , clock ) in clocks )
{
streamingClient . EndPlay ( userId , 0 ) ;
clock . CurrentTime = 0 ;
}
} ) ;
AddStep ( "create leaderboard" , ( ) = >
{
foreach ( var ( userId , _ ) in clocks )
streamingClient . StartPlay ( userId , 0 ) ;
Beatmap . Value = CreateWorkingBeatmap ( Ruleset . Value ) ;
var playable = Beatmap . Value . GetPlayableBeatmap ( Ruleset . Value ) ;
var scoreProcessor = new OsuScoreProcessor ( ) ;
scoreProcessor . ApplyBeatmap ( playable ) ;
LoadComponentAsync ( leaderboard = new MultiplayerSpectatorLeaderboard ( scoreProcessor , clocks . Keys . ToArray ( ) ) { Expanded = { Value = true } } , Add ) ;
} ) ;
AddUntilStep ( "wait for load" , ( ) = > leaderboard . IsLoaded ) ;
AddStep ( "add clock sources" , ( ) = >
{
foreach ( var ( userId , clock ) in clocks )
leaderboard . AddClock ( userId , clock ) ;
} ) ;
}
[Test]
public void TestLeaderboardTracksCurrentTime ( )
{
AddStep ( "send frames" , ( ) = >
{
// For user 55, send 100 frames in sets of 1.
// For user 56, send 100 frames in sets of 10.
for ( int i = 0 ; i < 100 ; i + + )
{
streamingClient . SendFrames ( 55 , i , 1 ) ;
if ( i % 10 = = 0 )
streamingClient . SendFrames ( 56 , i , 10 ) ;
}
} ) ;
assertCombo ( 55 , 1 ) ;
assertCombo ( 56 , 10 ) ;
setTime ( 500 ) ;
assertCombo ( 55 , 5 ) ;
assertCombo ( 56 , 10 ) ;
setTime ( 1100 ) ;
assertCombo ( 55 , 11 ) ;
assertCombo ( 56 , 20 ) ;
}
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[Test]
public void TestNoFrames ( )
{
assertCombo ( 55 , 0 ) ;
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assertCombo ( 56 , 0 ) ;
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}
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private void setTime ( double time ) = > AddStep ( $"set time {time}" , ( ) = >
{
foreach ( var ( _ , clock ) in clocks )
clock . CurrentTime = time ;
} ) ;
private void assertCombo ( int userId , int expectedCombo )
= > AddUntilStep ( $"player {userId} has {expectedCombo} combo" , ( ) = > this . ChildrenOfType < GameplayLeaderboardScore > ( ) . Single ( s = > s . User ? . Id = = userId ) . Combo . Value = = expectedCombo ) ;
private class TestSpectatorStreamingClient : SpectatorStreamingClient
{
private readonly Dictionary < int , int > userBeatmapDictionary = new Dictionary < int , int > ( ) ;
private readonly Dictionary < int , bool > userSentStateDictionary = new Dictionary < int , bool > ( ) ;
public TestSpectatorStreamingClient ( )
: base ( new DevelopmentEndpointConfiguration ( ) )
{
}
public void StartPlay ( int userId , int beatmapId )
{
userBeatmapDictionary [ userId ] = beatmapId ;
userSentStateDictionary [ userId ] = false ;
sendState ( userId , beatmapId ) ;
}
public void EndPlay ( int userId , int beatmapId )
{
( ( ISpectatorClient ) this ) . UserFinishedPlaying ( userId , new SpectatorState
{
BeatmapID = beatmapId ,
RulesetID = 0 ,
} ) ;
userSentStateDictionary [ userId ] = false ;
}
public void SendFrames ( int userId , int index , int count )
{
var frames = new List < LegacyReplayFrame > ( ) ;
for ( int i = index ; i < index + count ; i + + )
{
var buttonState = i = = index + count - 1 ? ReplayButtonState . None : ReplayButtonState . Left1 ;
frames . Add ( new LegacyReplayFrame ( i * 100 , RNG . Next ( 0 , 512 ) , RNG . Next ( 0 , 512 ) , buttonState ) ) ;
}
var bundle = new FrameDataBundle ( new ScoreInfo { Combo = index + count } , frames ) ;
( ( ISpectatorClient ) this ) . UserSentFrames ( userId , bundle ) ;
if ( ! userSentStateDictionary [ userId ] )
sendState ( userId , userBeatmapDictionary [ userId ] ) ;
}
public override void WatchUser ( int userId )
{
if ( userSentStateDictionary [ userId ] )
{
// usually the server would do this.
sendState ( userId , userBeatmapDictionary [ userId ] ) ;
}
base . WatchUser ( userId ) ;
}
private void sendState ( int userId , int beatmapId )
{
( ( ISpectatorClient ) this ) . UserBeganPlaying ( userId , new SpectatorState
{
BeatmapID = beatmapId ,
RulesetID = 0 ,
} ) ;
userSentStateDictionary [ userId ] = true ;
}
}
private class TestUserLookupCache : UserLookupCache
{
protected override Task < User > ComputeValueAsync ( int lookup , CancellationToken token = default )
{
return Task . FromResult ( new User
{
Id = lookup ,
Username = $"User {lookup}"
} ) ;
}
}
}
}