2022-08-11 06:51:13 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.KeysPerSecond;
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2022-08-11 06:51:13 +08:00
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneKeysPerSecond : OsuTestScene
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{
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private DependencyProvidingContainer? dependencyContainer;
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private MockFrameStableClock? mainClock;
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private KeysPerSecondCalculator? calculator;
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private ManualInputListener? listener;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create components", () =>
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{
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var ruleset = CreateRuleset();
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Debug.Assert(ruleset != null);
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Children = new Drawable[]
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{
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dependencyContainer = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(GameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())),
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(typeof(DrawableRuleset), new MockDrawableRuleset(ruleset, mainClock))
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}
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},
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};
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});
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}
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private void createCalculator()
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{
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AddStep("create calculator", () =>
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{
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dependencyContainer!.Children = new Drawable[]
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{
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calculator = new KeysPerSecondCalculator(),
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new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[] { (typeof(KeysPerSecondCalculator), calculator) },
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Child = new KeysPerSecondCounter // For visual debugging, has no real purpose in the tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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}
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}
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};
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calculator!.Listener = listener = new ManualInputListener(calculator!);
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});
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}
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[Test]
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public void TestBasicConsistency()
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{
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createCalculator();
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AddStep("Create gradually increasing KPS inputs", () =>
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{
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addInputs(generateGraduallyIncreasingKps());
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});
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for (int i = 0; i < 10; i++)
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{
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seek(i * 10000);
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advanceForwards(2);
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int kps = i + 1;
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AddAssert($"{kps} KPS", () => calculator!.Value == kps);
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}
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}
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[Test]
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public void TestRateAdjustConsistency()
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{
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createCalculator();
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AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
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advanceForwards(2);
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for (double i = 1; i <= 2; i += 0.25)
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{
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changeRate(i);
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double rate = i;
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AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5));
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}
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for (double i = 1; i >= 0.5; i -= 0.25)
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{
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changeRate(i);
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double rate = i;
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AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5));
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}
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}
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[Test]
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public void TestInputsDiscardedOnRewind()
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{
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createCalculator();
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AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
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seek(1000);
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AddAssert("KPS = 10", () => calculator!.Value == 10);
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AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50)));
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seek(1000);
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AddAssert("KPS didn't changed", () => calculator!.Value == 10);
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}
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private void seek(double time) => AddStep($"Seek main clock to {time}ms", () => mainClock?.Seek(time));
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private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () =>
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(mainClock?.UnderlyingClock as MockFrameBasedClock)!.Rate = rate);
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private void advanceForwards(int frames = 1) => AddStep($"Advance main clock {frames} frame(s) forward.", () =>
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{
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if (mainClock == null) return;
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MockFrameBasedClock underlyingClock = (MockFrameBasedClock)mainClock.UnderlyingClock;
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underlyingClock.Backwards = false;
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for (int i = 0; i < frames; i++)
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{
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underlyingClock.ProcessFrame();
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}
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});
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private void addInputs(IEnumerable<double> inputs)
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{
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Debug.Assert(mainClock != null && listener != null);
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if (!inputs.Any()) return;
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double baseTime = mainClock.CurrentTime;
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foreach (double timestamp in inputs)
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{
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mainClock.Seek(timestamp);
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listener.AddInput();
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}
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mainClock.Seek(baseTime);
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}
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private IEnumerable<double> generateGraduallyIncreasingKps()
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{
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IEnumerable<double>? final = null;
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for (int i = 1; i <= 10; i++)
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{
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var currentKps = generateConsistentKps(i, (i - 1) * 10000);
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if (i == 1)
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{
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final = currentKps;
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continue;
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}
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final = final!.Concat(currentKps);
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}
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return final!;
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}
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private IEnumerable<double> generateConsistentKps(double kps, double start = 0, double duration = 10)
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{
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double end = start + 1000 * duration;
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for (; start < end; start += 1000 / kps)
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{
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yield return start;
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}
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}
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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#region Mock classes
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private class ManualInputListener : KeysPerSecondCalculator.InputListener
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{
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public void AddInput() => Calculator.AddTimestamp();
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public ManualInputListener(KeysPerSecondCalculator calculator)
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: base(calculator)
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{
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}
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}
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private class MockFrameBasedClock : ManualClock, IFrameBasedClock
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{
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public const double FRAME_INTERVAL = 1000;
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public bool Backwards;
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public MockFrameBasedClock()
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{
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Rate = 1;
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IsRunning = true;
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}
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public void ProcessFrame()
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{
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CurrentTime += FRAME_INTERVAL * Rate * (Backwards ? -1 : 1);
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TimeInfo = new FrameTimeInfo
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{
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Current = CurrentTime,
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Elapsed = FRAME_INTERVAL * Rate * (Backwards ? -1 : 1)
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};
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}
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public void Seek(double time)
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{
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TimeInfo = new FrameTimeInfo
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{
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Elapsed = time - CurrentTime,
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Current = CurrentTime = time
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};
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}
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public double ElapsedFrameTime => TimeInfo.Elapsed;
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public double FramesPerSecond => 1 / FRAME_INTERVAL;
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public FrameTimeInfo TimeInfo { get; private set; }
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}
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private class MockFrameStableClock : GameplayClock, IFrameStableClock
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{
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public MockFrameStableClock(MockFrameBasedClock underlyingClock)
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: base(underlyingClock)
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{
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}
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public void Seek(double time) => (UnderlyingClock as MockFrameBasedClock)?.Seek(time);
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public IBindable<bool> IsCatchingUp => new Bindable<bool>();
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public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
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}
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private class MockDrawableRuleset : DrawableRuleset
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{
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public MockDrawableRuleset(Ruleset ruleset, IFrameStableClock clock)
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: base(ruleset)
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{
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FrameStableClock = clock;
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}
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#pragma warning disable CS0067
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public override event Action<JudgementResult>? NewResult;
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public override event Action<JudgementResult>? RevertResult;
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#pragma warning restore CS0067
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public override Playfield? Playfield => null;
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public override Container? Overlays => null;
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public override Container? FrameStableComponents => null;
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
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public override IEnumerable<HitObject> Objects => Array.Empty<HitObject>();
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public override double GameplayStartTime => 0;
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public override GameplayCursorContainer? Cursor => null;
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public override void SetReplayScore(Score replayScore)
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{
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}
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public override void SetRecordTarget(Score score)
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{
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}
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public override void RequestResume(Action continueResume)
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{
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}
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public override void CancelResume()
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{
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}
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}
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#endregion
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}
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}
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