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osu-lazer/osu.Game/Online/Multiplayer/MultiplayerRoomUser.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
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using System;
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using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Users;
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namespace osu.Game.Online.Multiplayer
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{
[Serializable]
[MessagePackObject]
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public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
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{
[Key(0)]
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public readonly int UserID;
[Key(1)]
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
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/// <summary>
/// The availability state of the current beatmap.
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/// </summary>
[Key(2)]
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
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/// <summary>
/// Any mods applicable only to the local user.
/// </summary>
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[Key(3)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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[IgnoreMember]
public User? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(int userId)
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{
UserID = userId;
}
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public bool Equals(MultiplayerRoomUser other)
{
if (ReferenceEquals(this, other)) return true;
return UserID == other.UserID;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
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return Equals((MultiplayerRoomUser)obj);
}
public override int GetHashCode() => UserID.GetHashCode();
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}
}