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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestCaseUpdateableBeatmapBackgroundSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{
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private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
private RulesetStore rulesets;
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[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
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{
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this.api = api;
this.rulesets = rulesets;
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testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
}
[Test]
public void TestNullBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
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AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("wait for load", () => background.ContentLoaded);
}
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[Test]
public void TestLocalBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
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AddStep("load local beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = testBeatmap.Beatmaps.First() }
};
});
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AddUntilStep("wait for load", () => background.ContentLoaded);
}
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[Test]
public void TestOnlineBeatmap()
{
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if (api.IsLoggedIn)
{
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var req = new GetBeatmapSetRequest(1);
api.Queue(req);
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AddUntilStep("wait for api response", () => req.Result != null);
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TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load online beatmap", () =>
{
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Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = new BeatmapInfo { BeatmapSet = req.Result?.ToBeatmapSet(rulesets) } }
};
});
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AddUntilStep("wait for load", () => background.ContentLoaded);
}
else
AddStep("online (login first)", () => { });
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}
[Test]
public void TestUnloadAndReload()
{
var backgrounds = new List<TestUpdateableBeatmapBackgroundSprite>();
ScrollContainer scrollContainer = null;
AddStep("create backgrounds hierarchy", () =>
{
FillFlowContainer backgroundFlow;
Child = scrollContainer = new ScrollContainer
{
Size = new Vector2(500),
Child = backgroundFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding { Bottom = 550 }
}
};
for (int i = 0; i < 25; i++)
{
var background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
if (i % 2 == 0)
background.Beatmap.Value = testBeatmap.Beatmaps.First();
backgroundFlow.Add(new Container
{
RelativeSizeAxes = Axes.X,
Height = 100,
Masking = true,
Child = background
});
backgrounds.Add(background);
}
});
var loadedBackgrounds = backgrounds.Where(b => b.ContentLoaded);
AddUntilStep("some loaded", () => (initialLoadCount = loadedBackgrounds.Count()) > 0);
AddStep("scroll to bottom", () => scrollContainer.ScrollToEnd());
AddUntilStep("all unloaded", () => !loadedBackgrounds.Any());
}
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double UnloadDelay => 2000;
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public bool ContentLoaded => ((DelayedLoadUnloadWrapper)InternalChildren.LastOrDefault())?.Content?.IsLoaded ?? false;
}
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}
}