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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineTickDisplay : TimelinePart<PointVisualisation>
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{
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> working { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private OsuColour colours { get; set; }
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public TimelineTickDisplay()
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{
RelativeSizeAxes = Axes.Both;
}
[Resolved(canBeNull: true)]
private Timeline timeline { get; set; }
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protected override void Update()
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{
base.Update();
int drawableIndex = 0;
double minVisibleTime = double.MinValue;
double maxVisibleTime = double.MaxValue;
if (timeline != null)
{
minVisibleTime = ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X / DrawWidth * Content.RelativeChildSize.X;
maxVisibleTime = ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X / DrawWidth * Content.RelativeChildSize.X;
}
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for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
{
var point = beatmap.ControlPointInfo.TimingPoints[i];
var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
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int beat = 0;
for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value)
{
if (t >= minVisibleTime && t <= maxVisibleTime)
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{
var indexInBeat = beat % beatDivisor.Value;
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if (indexInBeat == 0)
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{
var downbeatPoint = getNextUsablePoint();
downbeatPoint.X = (float)t;
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downbeatPoint.Colour = BindableBeatDivisor.GetColourFor(1, colours);
downbeatPoint.Anchor = Anchor.TopLeft;
downbeatPoint.Origin = Anchor.TopCentre;
downbeatPoint.Height = 1;
}
else
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{
var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
var colour = BindableBeatDivisor.GetColourFor(divisor, colours);
var height = 0.1f - (float)divisor / BindableBeatDivisor.VALID_DIVISORS.Last() * 0.08f;
var topPoint = getNextUsablePoint();
topPoint.X = (float)t;
topPoint.Colour = colour;
topPoint.Height = height;
topPoint.Anchor = Anchor.TopLeft;
topPoint.Origin = Anchor.TopCentre;
var bottomPoint = getNextUsablePoint();
bottomPoint.X = (float)t;
bottomPoint.Colour = colour;
bottomPoint.Anchor = Anchor.BottomLeft;
bottomPoint.Origin = Anchor.BottomCentre;
bottomPoint.Height = height;
}
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}
beat++;
}
}
int usedDrawables = drawableIndex;
// save a few drawables beyond the currently used for edge cases.
while (drawableIndex < Math.Min(usedDrawables + 16, Count))
Children[drawableIndex++].Hide();
// expire any excess
while (drawableIndex < Count)
Children[drawableIndex++].Expire();
Drawable getNextUsablePoint()
{
PointVisualisation point;
if (drawableIndex >= Count)
Add(point = new PointVisualisation());
else
point = Children[drawableIndex++];
point.Show();
return point;
}
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}
}
}