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osu-lazer/osu.Game/Rulesets/Mods/ModRateAdjust.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToRate
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{
public override bool ValidForMultiplayerAsFreeMod => false;
public abstract BindableNumber<double> SpeedChange { get; }
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public virtual void ApplyToTrack(IAdjustableAudioComponent track)
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{
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
public virtual void ApplyToSample(IAdjustableAudioComponent sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp), typeof(ModAdaptiveSpeed), typeof(ModRateAdjust) };
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
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}
}