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osu-lazer/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Multi.Components
{
public class MultiplayerBackgroundSprite : MultiplayerComposite
{
[BackgroundDependencyLoader]
private void load()
{
UpdateableBeatmapBackgroundSprite sprite;
InternalChild = sprite = CreateBackgroundSprite();
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CurrentItem.BindValueChanged(e => sprite.Beatmap.Value = e.NewValue?.Beatmap, true);
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}
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
}
}