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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
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using osu.Game.Rulesets.Mods;
using System.Linq;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Tests
{
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[Ignore("getting CI working")]
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public class TestCaseSlider : OsuTestCase
{
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
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typeof(SliderBall),
typeof(SliderBody),
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typeof(DrawableSlider),
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typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
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};
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private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Big Single", () => testSimpleBig());
AddStep("Medium Single", () => testSimpleMedium());
AddStep("Small Single", () => testSimpleSmall());
AddStep("Big 1 Repeat", () => testSimpleBig(1));
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
AddStep("Big 2 Repeats", () => testSimpleBig(2));
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
AddStep("Slow Short Slider", () => testShortSlowSpeed());
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
AddStep("Fast Slider", () => testHighSpeed());
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
AddStep("Fast Short Slider", () => testShortHighSpeed());
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
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AddStep("Perfect Curve", testCurve);
// TODO more curve types?
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}
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private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
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{
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repeats++; // The first run through the slider is considered a repeat
var repeatSamples = new List<List<SampleInfo>>();
if (repeats > 1)
{
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
}
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var slider = new Slider
{
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StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0),
ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
{
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new Vector2(-(distance / 2), 0),
new Vector2(distance / 2, 0),
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},
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Distance = distance,
RepeatCount = repeats,
RepeatSamples = repeatSamples
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};
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addSlider(slider, circleSize, speedMultiplier);
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}
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private void testCurve()
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{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
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new Vector2(0, 200),
new Vector2(200, 0)
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},
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Distance = 600
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};
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addSlider(slider, 2, 3);
}
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private void addSlider(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
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}
}
}