1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 03:52:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs

121 lines
4.1 KiB
C#
Raw Normal View History

2017-12-27 16:34:07 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
private readonly Container content;
protected override Container<Drawable> Content => content;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
private int depthIndex;
2017-12-27 16:34:07 +08:00
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
2017-12-27 16:34:07 +08:00
AddStep("Repeated (1)", () => addRepeated(1));
AddStep("Repeated (2)", () => addRepeated(2));
AddStep("Repeated (3)", () => addRepeated(3));
AddStep("Repeated (4)", () => addRepeated(4));
AddStep("Stream", addStream);
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
2017-12-27 16:34:07 +08:00
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
2017-12-27 16:34:07 +08:00
{
positionOffset = positionOffset ?? Vector2.Zero;
2017-12-27 16:34:07 +08:00
var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
2017-12-27 16:34:07 +08:00
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
2017-12-27 16:34:07 +08:00
},
Distance = 400,
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
2017-12-27 16:34:07 +08:00
var difficulty = new BeatmapDifficulty { SliderMultiplier = (float)sliderMultiplier };
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
2017-12-27 16:34:07 +08:00
}
private void addRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
2017-12-27 16:34:07 +08:00
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
RepeatCount = repeats,
RepeatSamples = repeatSamples
2017-12-27 16:34:07 +08:00
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
2017-12-27 16:34:07 +08:00
var difficulty = new BeatmapDifficulty { SliderMultiplier = (float)sliderMultiplier };
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
2017-12-27 16:34:07 +08:00
}
private void addStream()
{
Vector2 pos = Vector2.Zero;
2017-12-27 16:34:07 +08:00
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
2017-12-27 16:34:07 +08:00
}
}
}