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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
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using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionScaleHandler : SelectionScaleHandler
{
/// <summary>
/// Whether scaling anchored by the center of the playfield can currently be performed.
/// </summary>
public Bindable<bool> CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool();
/// <summary>
/// Whether a single slider is currently selected, which results in a different scaling behaviour.
/// </summary>
public Bindable<bool> IsScalingSlider { get; private set; } = new BindableBool();
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
{
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
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CanScaleX.Value = quad.Width > 0;
CanScaleY.Value = quad.Height > 0;
CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any();
IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider;
}
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
private Vector2? defaultOrigin;
public override void Begin()
{
if (OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
base.Begin();
changeHandler?.BeginChange();
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
}
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public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
{
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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scale = clampScaleToAdjustAxis(scale, adjustAxis);
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
{
var originalInfo = objectsInScale[slider];
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
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scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes, axisRotation);
}
else
{
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scale = ClampScaleToPlayfieldBounds(scale, actualOrigin, adjustAxis, axisRotation);
foreach (var (ho, originalState) in objectsInScale)
{
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ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation);
}
}
moveSelectionInBounds();
}
public override void Commit()
{
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
base.Commit();
objectsInScale = null;
OriginalSurroundingQuad = null;
defaultOrigin = null;
}
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
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private Vector2 clampScaleToAdjustAxis(Vector2 scale, Axes adjustAxis)
{
switch (adjustAxis)
{
case Axes.Y:
scale.X = 1;
break;
case Axes.X:
scale.Y = 1;
break;
case Axes.None:
scale = Vector2.One;
break;
}
return scale;
}
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes, float axisRotation = 0)
{
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
{
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slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalPathPositions[i], axisRotation);
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
}
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(snapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(snapProvider);
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
{
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X);
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y);
return (xInBounds, yInBounds);
}
/// <summary>
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
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/// </summary
/// <param name="origin">The origin from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
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/// <param name="adjustAxis">The axes to adjust the scale in.</param>
/// <param name="axisRotation">The rotation of the axes in degrees</param>
/// <returns>The clamped scale vector</returns>
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public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
{
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
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if (objectsInScale == null || adjustAxis == Axes.None)
return scale;
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
origin = slider.Position;
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scale = clampScaleToAdjustAxis(scale, adjustAxis);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
var selectionQuad = OriginalSurroundingQuad.Value;
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scale = clampToBound(scale, selectionQuad.BottomRight, OsuPlayfield.BASE_SIZE);
scale = clampToBound(scale, selectionQuad.TopLeft, Vector2.Zero);
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
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float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y);
Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
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{
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p -= actualOrigin;
bound -= actualOrigin;
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float cos = MathF.Cos(float.DegreesToRadians(-axisRotation));
float sin = MathF.Sin(float.DegreesToRadians(-axisRotation));
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var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
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switch (adjustAxis)
{
case Axes.X:
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s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a)));
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break;
case Axes.Y:
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s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b)));
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break;
case Axes.Both:
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s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y)));
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break;
}
return s;
}
}
private void moveSelectionInBounds()
{
Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
Vector2 delta = Vector2.Zero;
if (quad.TopLeft.X < 0)
delta.X -= quad.TopLeft.X;
if (quad.TopLeft.Y < 0)
delta.Y -= quad.TopLeft.Y;
if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X)
delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X;
if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y)
delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
foreach (var (h, _) in objectsInScale!)
h.Position += delta;
}
private struct OriginalHitObjectState
{
public Vector2 Position { get; }
public Vector2[]? PathControlPointPositions { get; }
public PathType?[]? PathControlPointTypes { get; }
public OriginalHitObjectState(OsuHitObject hitObject)
{
Position = hitObject.Position;
PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray();
PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
}
}
}
}