2021-05-12 07:32:18 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Verify
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{
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2021-05-12 15:53:49 +08:00
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internal class InterpretationSection : EditorRoundedScreenSettingsSection
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{
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2021-05-13 12:45:10 +08:00
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protected override string HeaderText => "Interpretation";
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[BackgroundDependencyLoader]
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2021-05-13 12:53:27 +08:00
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private void load(VerifyScreen verify)
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{
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2021-05-13 12:51:41 +08:00
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Flow.Add(new SettingsEnumDropdown<DifficultyRating>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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2021-05-13 12:51:41 +08:00
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TooltipText = "Affects checks that depend on difficulty level",
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Current = verify.InterpretedDifficulty.GetBoundCopy()
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});
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2021-05-12 07:32:18 +08:00
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}
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}
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}
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