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osu-lazer/osu.Game/Overlays/Profile/Sections/PaginatedProfileSubsection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.Linq;
using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
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namespace osu.Game.Overlays.Profile.Sections
{
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public abstract class PaginatedProfileSubsection<TModel> : ProfileSubsection
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{
/// <summary>
/// The number of items displayed per page.
/// </summary>
protected virtual int ItemsPerPage => 50;
/// <summary>
/// The number of items displayed initially.
/// </summary>
protected virtual int InitialItemsCount => 5;
[Resolved]
private IAPIProvider api { get; set; }
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protected Pagination? CurrentPage { get; private set; }
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protected ReverseChildIDFillFlowContainer<Drawable> ItemsContainer { get; private set; }
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private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation;
private ShowMoreButton moreButton;
private OsuSpriteText missing;
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private readonly LocalisableString? missingText;
protected PaginatedProfileSubsection(Bindable<APIUser> user, LocalisableString? headerText = null, LocalisableString? missingText = null)
: base(user, headerText, CounterVisibilityState.AlwaysVisible)
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{
this.missingText = missingText;
}
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protected override Drawable CreateContent() => new FillFlowContainer
{
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RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
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{
// reverse ID flow is required for correct Z-ordering of the items (last item should be front-most).
// particularly important in PaginatedBeatmapContainer, as it uses beatmap cards, which have expandable overhanging content.
ItemsContainer = new ReverseChildIDFillFlowContainer<Drawable>
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{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
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Spacing = new Vector2(0, 2),
// ensure the container and its contents are in front of the "more" button.
Depth = float.MinValue
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},
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moreButton = new ShowMoreButton
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{
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Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Alpha = 0,
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Margin = new MarginPadding { Top = 10 },
Action = showMore,
},
missing = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15),
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Text = missingText ?? string.Empty,
Alpha = 0,
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}
}
};
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protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(onUserChanged, true);
}
private void onUserChanged(ValueChangedEvent<APIUser> e)
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{
loadCancellation?.Cancel();
retrievalRequest?.Cancel();
CurrentPage = null;
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ItemsContainer.Clear();
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if (e.NewValue != null)
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{
showMore();
SetCount(GetCount(e.NewValue));
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}
}
private void showMore()
{
loadCancellation = new CancellationTokenSource();
CurrentPage = CurrentPage?.TakeNext(ItemsPerPage) ?? new Pagination(InitialItemsCount);
retrievalRequest = CreateRequest(CurrentPage.Value);
retrievalRequest.Success += UpdateItems;
api.Queue(retrievalRequest);
}
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protected virtual void UpdateItems(List<TModel> items) => Schedule(() =>
{
OnItemsReceived(items);
if (!items.Any() && CurrentPage?.Offset == 0)
{
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moreButton.Hide();
moreButton.IsLoading = false;
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if (missingText.HasValue)
missing.Show();
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return;
}
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LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables =>
{
missing.Hide();
moreButton.FadeTo(items.Count == CurrentPage?.Limit ? 1 : 0);
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moreButton.IsLoading = false;
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ItemsContainer.AddRange(drawables);
}, loadCancellation.Token);
});
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protected virtual int GetCount(APIUser user) => 0;
protected virtual void OnItemsReceived(List<TModel> items)
{
}
protected abstract APIRequest<List<TModel>> CreateRequest(Pagination pagination);
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protected abstract Drawable CreateDrawableItem(TModel model);
protected override void Dispose(bool isDisposing)
{
retrievalRequest?.Cancel();
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loadCancellation?.Cancel();
base.Dispose(isDisposing);
}
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}
}