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osu-lazer/osu.Game/Rulesets/Mods/ModAutoplay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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where T : HitObject
{
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
}
public abstract class ModAutoplay : Mod, IApplicableFailOverride
{
public override string Name => "Autoplay";
public override string Acronym => "AT";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override ModType Type => ModType.Automation;
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public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
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public bool AllowFail => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
}