mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 00:02:56 +08:00
31 lines
989 B
C#
31 lines
989 B
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System;
|
||
|
using osu.Game.Audio;
|
||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||
|
using osu.Game.Rulesets.UI;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Taiko.UI
|
||
|
{
|
||
|
public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource
|
||
|
{
|
||
|
public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
|
||
|
: base(hitObjectContainer)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public void Play(HitType hitType)
|
||
|
{
|
||
|
var hitObject = GetMostValidObject();
|
||
|
|
||
|
if (hitObject == null)
|
||
|
return;
|
||
|
|
||
|
PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
|
||
|
}
|
||
|
|
||
|
public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
|
||
|
}
|
||
|
}
|