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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
[JsonProperty("aim_strain")]
public double AimStrain { get; set; }
[JsonProperty("speed_strain")]
public double SpeedStrain { get; set; }
[JsonProperty("flashlight_rating")]
public double FlashlightRating { get; set; }
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
[JsonProperty("overall_difficulty")]
public double OverallDifficulty { get; set; }
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public double DrainRate { get; set; }
public int HitCircleCount { get; set; }
public int SliderCount { get; set; }
public int SpinnerCount { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
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yield return (ATTRIB_ID_AIM, AimStrain);
yield return (ATTRIB_ID_SPEED, SpeedStrain);
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (ATTRIB_ID_STRAIN, StarRating);
if (ShouldSerializeFlashlightRating())
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yield return (ATTRIB_ID_FLASHLIGHT, FlashlightRating);
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yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
{
base.FromDatabaseAttributes(values);
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AimStrain = values[ATTRIB_ID_AIM];
SpeedStrain = values[ATTRIB_ID_SPEED];
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
StarRating = values[ATTRIB_ID_STRAIN];
FlashlightRating = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
}
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// Used implicitly by Newtonsoft.Json to not serialize flashlight property in some cases.
[UsedImplicitly]
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight);
}
}