1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:57:52 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs

83 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
[JsonProperty("aim_strain")]
public double AimStrain { get; set; }
[JsonProperty("speed_strain")]
public double SpeedStrain { get; set; }
[JsonProperty("flashlight_rating")]
public double FlashlightRating { get; set; }
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
[JsonProperty("overall_difficulty")]
public double OverallDifficulty { get; set; }
2021-11-15 15:32:25 +08:00
[JsonIgnore]
2021-09-24 22:02:19 +08:00
public double DrainRate { get; set; }
2021-11-15 15:32:25 +08:00
[JsonIgnore]
public int HitCircleCount { get; set; }
2021-11-15 15:32:25 +08:00
[JsonIgnore]
public int SliderCount { get; set; }
2021-11-15 15:32:25 +08:00
[JsonIgnore]
public int SpinnerCount { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabase()
{
foreach (var v in base.ToDatabase())
yield return v;
yield return (1, AimStrain);
yield return (3, SpeedStrain);
yield return (5, OverallDifficulty);
yield return (7, ApproachRate);
yield return (9, MaxCombo);
yield return (11, StarRating);
if (Mods.Any(m => m is ModFlashlight))
yield return (17, FlashlightRating);
yield return (19, SliderFactor);
}
public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
{
base.FromDatabase(values, hitCircleCount, spinnerCount);
AimStrain = values[1];
SpeedStrain = values[3];
OverallDifficulty = values[5];
ApproachRate = values[7];
MaxCombo = (int)values[9];
StarRating = values[11];
FlashlightRating = values.GetValueOrDefault(17);
SliderFactor = values[19];
HitCircleCount = hitCircleCount;
SpinnerCount = spinnerCount;
}
[UsedImplicitly]
public bool ShouldSerializeFlashlightRating() => Mods.OfType<ModFlashlight>().Any();
}
}