1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 21:02:55 +08:00
osu-lazer/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs

39 lines
1.2 KiB
C#
Raw Normal View History

2019-02-05 18:00:01 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2020-02-13 17:48:28 +08:00
using System.Linq;
2019-02-05 18:00:01 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Screens.Multi.Components
{
public class MultiplayerBackgroundSprite : MultiplayerComposite
{
2019-03-05 17:59:25 +08:00
private readonly BeatmapSetCoverType beatmapSetCoverType;
2020-02-13 17:48:28 +08:00
private UpdateableBeatmapBackgroundSprite sprite;
2019-03-05 17:59:25 +08:00
public MultiplayerBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
{
this.beatmapSetCoverType = beatmapSetCoverType;
}
2019-02-05 18:00:01 +08:00
[BackgroundDependencyLoader]
private void load()
{
InternalChild = sprite = CreateBackgroundSprite();
Playlist.CollectionChanged += (_, __) => updateBeatmap();
2020-02-13 17:48:28 +08:00
updateBeatmap();
}
private void updateBeatmap()
{
sprite.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value;
2019-02-05 18:00:01 +08:00
}
2019-03-05 17:59:25 +08:00
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
2019-02-05 18:00:01 +08:00
}
}