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osu-lazer/osu.Game/Skinning/Skin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Text;
using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
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using osu.Game.Audio;
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using osu.Game.IO;
using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
{
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public abstract class Skin : IDisposable, ISkin
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{
public readonly SkinInfo SkinInfo;
private readonly IStorageResourceProvider resources;
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public SkinConfiguration Configuration { get; set; }
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public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
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public abstract ISample GetSample(ISampleInfo sampleInfo);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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protected Skin(SkinInfo skin, IStorageResourceProvider resources, [CanBeNull] Stream configurationStream = null)
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{
SkinInfo = skin;
this.resources = resources;
configurationStream ??= getConfigurationStream();
if (configurationStream != null)
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// stream will be closed after use by LineBufferedReader.
ParseConfigurationStream(configurationStream);
else
Configuration = new SkinConfiguration();
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// we may want to move this to some kind of async operation in the future.
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
{
string filename = $"{skinnableTarget}.json";
// skininfo files may be null for default skin.
var fileInfo = SkinInfo.Files?.FirstOrDefault(f => f.Filename == filename);
if (fileInfo == null)
continue;
byte[] bytes = resources?.Files.Get(fileInfo.FileInfo.StoragePath);
if (bytes == null)
continue;
try
{
string jsonContent = Encoding.UTF8.GetString(bytes);
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
if (deserializedContent == null)
continue;
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
}
catch (Exception ex)
{
Logger.Error(ex, "Failed to load skin configuration.");
}
}
}
protected virtual void ParseConfigurationStream(Stream stream)
{
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
Configuration = new LegacySkinDecoder().Decode(reader);
}
private Stream getConfigurationStream()
{
string path = SkinInfo.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (string.IsNullOrEmpty(path))
return null;
return resources?.Files.GetStream(path);
}
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/// <summary>
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
{
DrawableComponentInfo.Remove(targetContainer.Target);
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}
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/// <summary>
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
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{
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
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}
public virtual Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case SkinnableTargetComponent target:
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if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
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return null;
return new SkinnableTargetComponentsContainer
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{
ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
};
}
return null;
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}
#region Disposal
~Skin()
{
// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
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isDisposed = true;
}
#endregion
}
}