1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 18:28:01 +08:00
osu-lazer/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs

227 lines
7.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Drawing;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Platform;
using osu.Framework.Threading;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class TabletSettings : SettingsSubsection
{
private readonly ITabletHandler tabletHandler;
private readonly BindableSize areaOffset = new BindableSize();
private readonly BindableSize areaSize = new BindableSize();
private readonly BindableSize tabletSize = new BindableSize();
private readonly BindableNumber<int> offsetX = new BindableNumber<int> { MinValue = 0 };
private readonly BindableNumber<int> offsetY = new BindableNumber<int> { MinValue = 0 };
private readonly BindableNumber<int> sizeX = new BindableNumber<int> { MinValue = 10 };
private readonly BindableNumber<int> sizeY = new BindableNumber<int> { MinValue = 10 };
[Resolved]
private GameHost host { get; set; }
/// <summary>
/// Based on the longest available smartphone.
/// </summary>
private const float largest_feasible_aspect_ratio = 20f / 9;
2021-03-16 16:04:22 +08:00
private readonly BindableNumber<float> aspectRatio = new BindableFloat(1)
{
MinValue = 1 / largest_feasible_aspect_ratio,
MaxValue = largest_feasible_aspect_ratio,
2021-03-16 16:04:22 +08:00
Precision = 0.01f,
};
private readonly BindableBool aspectLock = new BindableBool();
private ScheduledDelegate aspectRatioApplication;
protected override string Header => "Tablet";
public TabletSettings(ITabletHandler tabletHandler)
{
this.tabletHandler = tabletHandler;
}
[BackgroundDependencyLoader]
private void load()
{
areaOffset.BindTo(tabletHandler.AreaOffset);
areaOffset.BindValueChanged(val =>
{
offsetX.Value = val.NewValue.Width;
offsetY.Value = val.NewValue.Height;
}, true);
offsetX.BindValueChanged(val => areaOffset.Value = new Size(val.NewValue, areaOffset.Value.Height));
offsetY.BindValueChanged(val => areaOffset.Value = new Size(areaOffset.Value.Width, val.NewValue));
areaSize.BindTo(tabletHandler.AreaSize);
areaSize.BindValueChanged(val =>
{
sizeX.Value = val.NewValue.Width;
sizeY.Value = val.NewValue.Height;
2021-03-16 16:04:22 +08:00
aspectRatioApplication?.Cancel();
aspectRatioApplication = Schedule(() => applyAspectRatio(val));
}, true);
sizeX.BindValueChanged(val => areaSize.Value = new Size(val.NewValue, areaSize.Value.Height));
sizeY.BindValueChanged(val => areaSize.Value = new Size(areaSize.Value.Width, val.NewValue));
aspectRatio.BindValueChanged(aspect =>
{
2021-03-16 17:14:29 +08:00
aspectRatioApplication?.Cancel();
aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
});
((IBindable<Size>)tabletSize).BindTo(tabletHandler.TabletSize);
tabletSize.BindValueChanged(val =>
{
if (tabletSize.Value == System.Drawing.Size.Empty)
return;
// todo: these should propagate from a TabletChanged event or similar.
offsetX.MaxValue = val.NewValue.Width;
sizeX.Default = sizeX.MaxValue = val.NewValue.Width;
offsetY.MaxValue = val.NewValue.Height;
sizeY.Default = sizeY.MaxValue = val.NewValue.Height;
areaSize.Default = new Size(sizeX.Default, sizeY.Default);
updateDisplay();
}, true);
}
2021-03-16 17:14:29 +08:00
private float curentAspectRatio => (float)sizeX.Value / sizeY.Value;
private void applyAspectRatio(ValueChangedEvent<Size> sizeChanged)
{
2021-03-16 17:14:29 +08:00
float proposedAspectRatio = curentAspectRatio;
2021-03-16 17:14:29 +08:00
try
{
2021-03-16 17:14:29 +08:00
if (!aspectLock.Value)
{
// aspect ratio was in a valid range.
if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue)
{
updateAspectRatio();
return;
}
}
2021-03-16 17:14:29 +08:00
if (sizeChanged.NewValue.Width != sizeChanged.OldValue.Width)
{
areaSize.Value = new Size(areaSize.Value.Width, (int)(areaSize.Value.Width / aspectRatio.Value));
}
else
{
areaSize.Value = new Size((int)(areaSize.Value.Height * aspectRatio.Value), areaSize.Value.Height);
}
}
2021-03-16 17:14:29 +08:00
finally
{
2021-03-16 17:14:29 +08:00
// cancel any event which may have fired while updating variables as a result of aspect ratio limitations.
// this avoids a potential feedback loop.
aspectRatioApplication?.Cancel();
}
2021-03-16 17:14:29 +08:00
}
2021-03-16 17:14:29 +08:00
private void updateAspectRatio()
{
aspectRatio.Value = curentAspectRatio;
}
private void updateDisplay()
{
if (Children.Count > 0)
return;
Children = new Drawable[]
{
new TabletAreaSelection(tabletHandler)
{
RelativeSizeAxes = Axes.X,
Height = 300,
},
new DangerousSettingsButton
{
Text = "Reset to full area",
Action = () =>
{
aspectLock.Value = false;
areaOffset.SetDefault();
areaSize.SetDefault();
},
},
new SettingsButton
2021-03-16 16:04:22 +08:00
{
Text = "Conform to current game aspect ratio",
Action = () =>
{
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
}
2021-03-16 16:04:22 +08:00
},
new SettingsSlider<float>
{
LabelText = "Aspect Ratio",
Current = aspectRatio
},
new SettingsSlider<int>
{
LabelText = "X Offset",
Current = offsetX
},
new SettingsSlider<int>
{
LabelText = "Y Offset",
Current = offsetY
},
new SettingsCheckbox
{
LabelText = "Lock aspect ratio",
Current = aspectLock
},
new SettingsSlider<int>
{
LabelText = "Width",
Current = sizeX
},
new SettingsSlider<int>
{
LabelText = "Height",
Current = sizeY
},
};
}
private void forceAspectRatio(float aspectRatio)
{
aspectLock.Value = false;
int proposedHeight = (int)(sizeX.Value / aspectRatio);
if (proposedHeight < sizeY.MaxValue)
sizeY.Value = proposedHeight;
else
sizeX.Value = (int)(sizeY.Value * aspectRatio);
2021-03-16 17:14:29 +08:00
updateAspectRatio();
aspectRatioApplication?.Cancel();
aspectLock.Value = true;
}
}
}