2021-04-05 10:41:40 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Utils;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyFreeform.Replays
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{
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public class EmptyFreeformFramedReplayInputHandler : FramedReplayInputHandler<EmptyFreeformReplayFrame>
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{
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public EmptyFreeformFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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2021-04-16 11:53:58 +08:00
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var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
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2021-04-05 10:41:40 +08:00
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inputs.Add(new MousePositionAbsoluteInput
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{
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2021-04-16 11:53:58 +08:00
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Position = GamefieldToScreenSpace(position),
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2021-04-05 10:41:40 +08:00
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});
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inputs.Add(new ReplayState<EmptyFreeformAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<EmptyFreeformAction>(),
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});
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}
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}
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}
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