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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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{
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private static readonly PositionSnapGridType[] grid_types = Enum.GetValues(typeof(PositionSnapGridType)).Cast<PositionSnapGridType>().ToArray();
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private int currentGridTypeIndex;
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[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
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[Resolved]
private IExpandingContainer? expandingContainer { get; set; }
/// <summary>
/// X position of the grid's origin.
/// </summary>
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public BindableFloat StartPositionX { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.X / 2)
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{
MinValue = 0f,
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MaxValue = OsuPlayfield.BASE_SIZE.X,
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Precision = 1f
};
/// <summary>
/// Y position of the grid's origin.
/// </summary>
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public BindableFloat StartPositionY { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.Y / 2)
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{
MinValue = 0f,
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MaxValue = OsuPlayfield.BASE_SIZE.Y,
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Precision = 1f
};
/// <summary>
/// The spacing between grid lines.
/// </summary>
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public BindableFloat Spacing { get; } = new BindableFloat(4f)
{
MinValue = 4f,
MaxValue = 128f,
Precision = 1f
};
/// <summary>
/// Rotation of the grid lines in degrees.
/// </summary>
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public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
{
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MinValue = -45f,
MaxValue = 45f,
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Precision = 1f
};
/// <summary>
/// Read-only bindable representing the grid's origin.
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
/// </summary>
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
/// <summary>
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
/// Equivalent to <code>new Vector2(Spacing)</code>
/// </summary>
public Bindable<Vector2> SpacingVector { get; } = new Bindable<Vector2>();
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public Bindable<PositionSnapGridType> GridType { get; } = new Bindable<PositionSnapGridType>();
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private ExpandableSlider<float> startPositionXSlider = null!;
private ExpandableSlider<float> startPositionYSlider = null!;
private ExpandableSlider<float> spacingSlider = null!;
private ExpandableSlider<float> gridLinesRotationSlider = null!;
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private EditorRadioButtonCollection gridTypeButtons = null!;
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public OsuGridToolboxGroup()
: base("grid")
{
}
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[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
startPositionXSlider = new ExpandableSlider<float>
{
Current = StartPositionX
},
startPositionYSlider = new ExpandableSlider<float>
{
Current = StartPositionY
},
spacingSlider = new ExpandableSlider<float>
{
Current = Spacing
},
gridLinesRotationSlider = new ExpandableSlider<float>
{
Current = GridLinesRotation
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},
gridTypeButtons = new EditorRadioButtonCollection
{
RelativeSizeAxes = Axes.X,
Items = new[]
{
new RadioButton("Square",
() => GridType.Value = PositionSnapGridType.Square,
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
new RadioButton("Triangle",
() => GridType.Value = PositionSnapGridType.Triangle,
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() => new OutlineTriangle(true, 20)),
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new RadioButton("Circle",
() => GridType.Value = PositionSnapGridType.Circle,
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
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}
},
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};
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Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
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}
protected override void LoadComplete()
{
base.LoadComplete();
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gridTypeButtons.Items.First().Select();
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StartPositionX.BindValueChanged(x =>
{
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
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}, true);
StartPositionY.BindValueChanged(y =>
{
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
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}, true);
Spacing.BindValueChanged(spacing =>
{
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
SpacingVector.Value = new Vector2(spacing.NewValue);
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editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
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}, true);
GridLinesRotation.BindValueChanged(rotation =>
{
gridLinesRotationSlider.ContractedLabelText = $"R: {rotation.NewValue:N0}";
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:N0}";
}, true);
}
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private void nextGridType()
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{
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currentGridTypeIndex = (currentGridTypeIndex + 1) % grid_types.Length;
GridType.Value = grid_types[currentGridTypeIndex];
gridTypeButtons.Items[currentGridTypeIndex].Select();
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}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorCycleGridDisplayMode:
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nextGridType();
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return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
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public partial class OutlineTriangle : BufferedContainer
{
public OutlineTriangle(bool outlineOnly, float size)
: base(cachedFrameBuffer: true)
{
Size = new Vector2(size);
InternalChildren = new Drawable[]
{
new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
};
if (outlineOnly)
{
AddInternal(new EquilateralTriangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.48f,
Colour = Color4.Black,
Size = new Vector2(size - 7),
Blending = BlendingParameters.None,
});
}
Blending = BlendingParameters.Additive;
}
}
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}
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public enum PositionSnapGridType
{
Square,
Triangle,
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Circle,
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}
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}