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osu-lazer/osu.Game/Online/OnlineViewContainer.cs

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2.5 KiB
C#
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
namespace osu.Game.Online
{
/// <summary>
/// A <see cref="Container"/> for dislaying online content who require a local user to be logged in.
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
/// </summary>
public class OnlineViewContainer : Container, IOnlineComponent
{
private readonly Container content;
private readonly Container placeholderContainer;
private readonly Placeholder placeholder;
private const int transform_time = 300;
protected override Container<Drawable> Content => content;
public OnlineViewContainer(string placeholder_message)
{
InternalChildren = new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
placeholderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Child = placeholder = new LoginPlaceholder(placeholder_message)
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},
};
}
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{
case APIState.Offline:
case APIState.Connecting:
Schedule(() =>updatePlaceholderVisibility(true));
break;
default:
Schedule(() => updatePlaceholderVisibility(false));
break;
}
}
private void updatePlaceholderVisibility(bool show_placeholder)
{
if (show_placeholder)
{
content.FadeOut(transform_time / 2, Easing.OutQuint);
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_time, Easing.OutQuint);
placeholderContainer.FadeInFromZero(2 * transform_time, Easing.OutQuint);
}
else
{
placeholderContainer.FadeOut(transform_time / 2, Easing.OutQuint);
content.FadeIn(transform_time, Easing.OutQuint);
}
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
api.Register(this);
}
}
}