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Implement OnlineContainer
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76
osu.Game/Online/OnlineContainer.cs
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76
osu.Game/Online/OnlineContainer.cs
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.Placeholders;
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namespace osu.Game.Online
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{
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/// <summary>
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/// A <see cref="Container"/> for dislaying online content who require a local user to be logged in.
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/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
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/// </summary>
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public class OnlineViewContainer : Container, IOnlineComponent
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{
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private readonly Container content;
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private readonly Container placeholderContainer;
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private readonly Placeholder placeholder;
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private const int transform_time = 300;
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protected override Container<Drawable> Content => content;
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public OnlineViewContainer(string placeholder_message)
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{
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InternalChildren = new Drawable[]
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{
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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placeholderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Child = placeholder = new LoginPlaceholder()
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},
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};
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}
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public void APIStateChanged(IAPIProvider api, APIState state)
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{
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switch (state)
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{
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case APIState.Offline:
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case APIState.Connecting:
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Schedule(() =>updatePlaceholderVisibility(true));
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break;
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default:
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Schedule(() => updatePlaceholderVisibility(false));
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break;
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}
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}
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private void updatePlaceholderVisibility(bool show_placeholder)
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{
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if (show_placeholder)
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{
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content.FadeOut(transform_time / 2, Easing.OutQuint);
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_time, Easing.OutQuint);
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placeholderContainer.FadeInFromZero(2 * transform_time, Easing.OutQuint);
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}
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else
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{
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placeholderContainer.FadeOut(transform_time / 2, Easing.OutQuint);
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content.FadeIn(transform_time, Easing.OutQuint);
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}
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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api.Register(this);
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}
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}
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}
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