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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests
{
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[Ignore("getting CI working")]
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public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool hidden;
private int repeats;
private int depthIndex;
private int circleSize;
private float circleScale;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
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public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => testSingle());
AddStep("Stream", testStream);
AddStep("Repeated", () => testRepeated(repeats));
AddToggleStep("Hidden", v => hidden = v);
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
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}
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
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{
positionOffset = positionOffset ?? Vector2.Zero;
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var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
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ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
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},
Distance = 400,
};
addSlider(slider);
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}
private void testRepeated(int repeats)
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{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
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var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
RepeatCount = repeats,
RepeatSamples = repeatSamples
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};
addSlider(slider);
}
private void testStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
testSingle(i, pos);
pos += new Vector2(10);
}
}
private void addSlider(Slider slider)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
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var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = circleSize
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};
slider.ApplyDefaults(cpi, difficulty);
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Scale = new Vector2(circleScale),
Depth = depthIndex++
};
if (hidden)
drawable.ApplyCustomUpdateState += new TestOsuModHidden().CustomSequence;
Add(drawable);
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}
private class TestOsuModHidden : OsuModHidden
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{
public new void CustomSequence(DrawableHitObject drawable, ArmedState state) => base.CustomSequence(drawable, state);
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}
}
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}